Tracing
This guide walks through how to trace your code in Braintrust. Tracing is an invaluable tool for exploring the sub-components of your program which produce each top-level input and output. We currently support tracing in logging and evaluations.
Before proceeding, make sure to read the quickstart guide and setup an API key.
Traces: the building block of logs
The core building blocks of logging are spans and traces. A span represents a unit of work, with a start and end time, and optional fields like input, output, metadata, scores, and metrics (the same fields you can log in an Experiment). Each span contains one or more children, which are usually run within their parent span (e.g. a nested function call). Common examples of spans include LLM calls, vector searches, the steps of an agent chain, and model evaluations.
Together, spans form a trace, which represents a single independent request. Each trace is visible as a row in the final table. Well-designed traces make it easy to understand the flow of your application, and to debug issues when they arise. The rest of this guide walks through how to log rich, helpful traces. The tracing API works the same way whether you are logging online (production logging) or offline (evaluations), so the examples below apply to either use-case.
Annotating your code
To log a trace, you simply wrap the code you want to trace. Braintrust will automatically capture and log information behind the scenes.
Wrapping OpenAI
Braintrust includes a wrapper for the OpenAI API that automatically logs your
requests. To use it, simply call wrapOpenAI
/wrap_openai
on your OpenAI
instance. We intentionally do not monkey
patch the libraries directly, so
that you can use the wrapper in a granular way.
Wrapping a custom LLM client
If you're using your own client, you can wrap it yourself using the same conventions as the OpenAI wrapper. Feel free to check out the Python and Typescript implementations for reference.
Errors
When you run:
- Python code inside of the
@traced
decorator or within astart_span()
context - Typescript code inside of
traced
(or awrappedTraced
function)
Braintrust will automatically log any exceptions that occur within the span.
Under the hood, every span has an error
field which you can also log to directly.
Deeply nested code
Often, you want to trace functions that are deep in the call stack, without
having to propagate the span
object throughout. Braintrust uses async-friendly
context variables to make this workflow easy:
- The
traced
function/decorator will create a span underneath the currently-active span. - The
currentSpan()
/current_span()
method returns the currently active span, in case you need to do additional logging.
Multi-modal content
Currently, in addition to text and structured data, Braintrust supports logging images. To log an image, simply provide an image URL or base64 encoded image as a string. The tree viewer will automatically render the image.
The tree viewer will look at the URL or string to determine if it is an image. If you want to force the viewer to treat it as an image, then nest it in an object like
and the viewer will render it as an image.
Tracing integrations
Vercel AI SDK
The Vercel AI SDK is an elegant tool for building AI-powered applications. You can wrap the SDK in Braintrust to automatically log your requests.
Instructor
To use Instructor to generate structured outputs, you need to wrap the
OpenAI client with both Instructor and Braintrust. It's important that you call Braintrust's wrap_openai
first,
because it uses low-level usage info and headers returned by the OpenAI call to log metrics to Braintrust.
Langchain
To trace Langchain code in Braintrust, you can use the BraintrustTracer
callback handler. The callback
handler is currently only supported in Python, but if you need support for other languages, please
let us know.
To use it, simply initialize a BraintrustTracer
and pass it as a callback handler to langchain objects
you create.
Distributed tracing
Sometimes it's useful to be able to start a trace in one process and continue it
in a different one. For this purpose, Braintrust provides an export
function
which returns an opaque string identifier. This identifier can be passed to
start_span
to resume the trace elsewhere. Consider the following example of
tracing across separate client and server processes.
Client code
Server code
Updating spans
Similar to distributed tracing, it can be useful to update spans after you initially log them. For example, if you collect the output of a span asynchronously.
The Experiment
and Logger
classes each have an updateSpan()
method, which you can call with
the span's id to perform an update:
You can also use span.export()
to export the span in a fully contained string, which is useful if you
have multiple loggers or perform the update from a different service.
It's important to make sure the update happens after the original span has been logged, otherwise they can trample on each other.
Distributed tracing is designed specifically to prevent this edge case, and instead works by logging a new (sub) span.
Manually managing spans
In more complicated environments, it may not always be possible to wrap the entire duration of a span within a single block of code. In such cases, you can always pass spans around manually.
Consider this hypothetical server handler, which logs to a span incrementally over several distinct callbacks:
Importing and exporting spans
Spans are processed in Braintrust as a simple format, consisting of input
, output
, expected
, metadata
, scores
,
and metrics
fields (all optional), as well as a few system-defined fields which you usually do not need to mess with, but
are described below for completeness. This simple format makes
it easy to import spans captured in other systems (e.g. languages other than Typescript/Python), or to export spans from
Braintrust to consume in other systems.
Underlying format
The underlying span format contains a number of fields which are not exposed directly through the SDK, but are useful to understand when importing/exporting spans.
id
is a unique identifier for the span, within the container (e.g. an experiment, or logs for a project). You can technically set this field yourself (to overwrite a span), but it is recommended to let Braintrust generate it automatically.input
,output
,expected
,scores
,metadata
, andmetrics
are optional fields which describe the span and are exposed in the Braintrust UI. When you use the Typescript or Python SDK, these fields are validated for you (e.g. scores must be a mapping from strings to numbers between 0 and 1).span_attributes
contains attributes about the span. Currently the recognized attributes arename
, which is used to display the span name in the UI, andtype
, which displays a helpful icon.type
should be one of"llm"
,"score"
,"function"
,"eval"
,"task"
, or"tool"
.- Depending on the container, e.g. an experiment, or project logs, or a dataset, fields like
project_id
,experiment_id
,dataset_id
, andlog_id
are set automatically, by the SDK, so the span can be later retrieved by the UI and API. You should not set these fields yourself. span_id
,root_span_id
, andspan_parents
are used to construct the span tree and are automatically set by Braintrust. You should not set these fields yourself, but rather let the SDK create and manage them (even if importing from another system).
When importing spans, the only fields you should need to think about are input
, output
, expected
, scores
, metadata
, and metrics
.
You can use the SDK to populate the remaining fields, which the next section covers with an example.
Here is an example of a span in the underlying format:
Example import/export
The following example walks through how to generate spans in one program and then import them to Braintrust in a script. You can use this pattern to support tracing or running experiments in environments that use programming languages other than Typescript/Python (e.g. Kotlin, Java, Go, Ruby, Rust, C++), or codebases that cannot integrate the Braintrust SDK directly.
Generating spans
The following example runs a simple LLM app and collects logging information at each stage of the process, without using the Braintrust SDK. This could be implemented in any programming language, and you certainly do not need to collect or process information this way. All that matters is that your program generates a useful format that you can later parse and use to import the spans using the SDK.
Running this script produces output like:
Importing spans
The following program uses the Braintrust SDK in Python to import the spans generated by the previous script. Again, you can modify this program to fit the needs of your environment, e.g. to import spans from a different source or format.
Frequently asked questions
What happens if I annotate code but am not running an eval or logging?
If you are not running an eval or logging, then the tracing code will be a no-op with negligible performance overhead.
How do I trace from languages other than Typescript/Python?
You can use the Braintrust API to import spans from other languages. See the import/export section for details. We are also exploring support for other languages. Feel free to reach out if you have a specific request.
What are the limitations of the trace data structure? Can I trace a graph?
A trace is a directed acyclic graph (DAG) of spans. Each span can have multiple parents, but most executions are a tree of spans. Currently, the UI only supports displaying a single root span, due to the popularity of this pattern.
Troubleshooting
Tuning Parameters
The SDK includes several tuning knobs that may prove useful for debugging.
BRAINTRUST_SYNC_FLUSH
: By default, the SDKs will log to the backend API in the background, asynchronously. Logging is automatically batched and retried upon encountering network errors. If you wish to have fine-grained control over when logs are flushed to the backend, you may setBRAINTRUST_SYNC_FLUSH=1
. When true, flushing will only occur when you runExperiment.flush
(or any of the other object flush methods). If the flush fails, the SDK will raise an exception which you can handle.BRAINTRUST_MAX_REQUEST_SIZE
: The SDK logger batches requests to save on network roundtrips. The batch size is tuned for the AWS lambda gateway, but you may adjust this if your backend has a different max payload requirement.BRAINTRUST_DEFAULT_BATCH_SIZE
: The maximum number of individual log messages that are sent to the network in one payload.BRAINTRUST_NUM_RETRIES
: The number of times the logger will attempt to retry network requests before failing.BRAINTRUST_QUEUE_SIZE
(Python only): The maximum number of elements in the logging queue. This value limits the memory usage of the logger. Logging additional elements beyond this size will block the calling thread. You may set the queue size to unlimited (and thus non-blocking) by passingBRAINTRUST_QUEUE_SIZE=0
.BRAINTRUST_QUEUE_DROP_WHEN_FULL
(Python only): Useful in conjunction withBRAINTRUST_QUEUE_SIZE
. Change the behavior of the queue from blocking when it reaches its max size to dropping excess elements. This can be useful for guaranteeing non-blocking execution, at the cost of possibly dropping data.BRAINTRUST_QUEUE_DROP_EXCEEDING_MAXSIZE
(Javascript only): Essentially a combination ofBRAINTRUST_QUEUE_SIZE
andBRAINTRUST_QUEUE_DROP_WHEN_FULL
, which changes the behavior of the queue from storing an unlimited number of elements to capping out at the specified value. Additional elements are discarded.BRAINTRUST_FAILED_PUBLISH_PAYLOADS_DIR
: Sometimes errors occur when writing records to the backend. To aid in debugging errors, you may set this environment variable to a directory of choice, and Braintrust will save any payloads it failed to publish to this directory.BRAINTRUST_ALL_PUBLISH_PAYLOADS_DIR
: Analogous toBRAINTRUST_FAILED_PUBLISH_PAYLOADS_DIR
, except that Braintrust will save all payloads to this directory.